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000187_owner-lightwave-l _Thu Aug 4 19:43:40 1994.msg
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Received: by mail3.netcom.com (8.6.8.1/Netcom) id HAA15334; Thu, 4 Aug 1994 07:13:54 -0700
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Date: Thu, 4 Aug 1994 07:09:22 -0700
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To: lightwave-l@netcom.com
From: mccabejc@sce.com (Jim McCabe)
Subject: Ripples
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Maybe Allen can provide some insight on the inner workings of the Ripples
bump map; I've tried everything I could think of to try and separate out the
individual effects of the various parameters, with little success.
Specifically, what does the Texture Size parameter define for Ripples, and
how is it related to the Wavelength and Amplitude parameters ? In addition,
how are multiple wave sources placed (it seems they are all centered at the
same spot). Is this placement affected by other parameters ? If so, how ?
I'm trying to setup a scene which simulates the ripples in a swimming pool
resulting from multiple wave sources interfering, and I've gotten some
excellent results by a combination of accident and some rules of thumb from
the manual and other users, but I'm not sure why those settings work. Thanks
for the help.